Die Traits (engl. für Charakterzug) sind passive Eigenschaften, die unabhängig von den Skills der Klasse ausgesucht werden können. Insgesamt kann man aus den nachfolgenden Traits drei auswählen, die dem Charakter dann zur Verfügung stehen.
10
Tactical Advantage
Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
10
Thrill of the Hunt
Every 10 seconds, your next bow attack will immobilize your target for 3 seconds.
13
Vengeance
Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.
16
Steady Aim
As long as there are no enemies within 10 yards, all damage is increased by 20%.
20
Cull the Weak
Damage against slowed enemies increased by 15%.
20
Night Stalker
Critical Hits have a chance to restore 2 Discipline.
Discipline is used to fuel many of your tactical and defensive skills.
25
Brooding
As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second.
27
Hot Pursuit
Whenever you are at full Hatred, movement speed is increased by 15%.
30
Archery
Gain a bonus based on the weapon type of your main hand weapon:
Bow: 15% increased damage
Crossbows: 50% Critical Hit Damage
Hand Crossbows: 10% Critical Hit Chance
30
Numbing Traps
Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.
35
Perfectionist
Reduces the Discipline cost of all skills by 20%.
Discipline is used to fuel many of your tactical and defensive skills.
40
Custom Engineering
The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.
45
Grenadier
Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.
50
Sharpshooter
Gain 3% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.
55
Ballistics
Damage from rockets increased by 50%.
Rockets are fired from certain skill rune effects.