Die Traits der Dämonenjäger


Die Traits (engl. für Charakterzug) sind passive Eigenschaften, die unabhängig von den Skills der Klasse ausgesucht werden können. Insgesamt kann man aus den nachfolgenden Traits drei auswählen, die dem Charakter dann zur Verfügung stehen.

10

Noch kein Bild verfuegbar :(

Tactical Advantage


Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.

10

Noch kein Bild verfuegbar :(

Thrill of the Hunt


Every 10 seconds, your next bow attack will immobilize your target for 3 seconds.

13

Noch kein Bild verfuegbar :(

Vengeance


Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.

16

Noch kein Bild verfuegbar :(

Steady Aim


As long as there are no enemies within 10 yards, all damage is increased by 20%.

20

Noch kein Bild verfuegbar :(

Cull the Weak


Damage against slowed enemies increased by 15%.

20

Noch kein Bild verfuegbar :(

Night Stalker


Critical Hits have a chance to restore 2 Discipline.

Discipline is used to fuel many of your tactical and defensive skills.

25

Noch kein Bild verfuegbar :(

Brooding


As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second.

27

Noch kein Bild verfuegbar :(

Hot Pursuit


Whenever you are at full Hatred, movement speed is increased by 15%.

30

Noch kein Bild verfuegbar :(

Archery


Gain a bonus based on the weapon type of your main hand weapon:
Bow: 15% increased damage
Crossbows: 50% Critical Hit Damage
Hand Crossbows: 10% Critical Hit Chance

30

Noch kein Bild verfuegbar :(

Numbing Traps


Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.

35

Noch kein Bild verfuegbar :(

Perfectionist


Reduces the Discipline cost of all skills by 20%.

Discipline is used to fuel many of your tactical and defensive skills.

40

Noch kein Bild verfuegbar :(

Custom Engineering


The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.

45

Noch kein Bild verfuegbar :(

Grenadier


Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.

50

Noch kein Bild verfuegbar :(

Sharpshooter


Gain 3% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.

55

Noch kein Bild verfuegbar :(

Ballistics


Damage from rockets increased by 50%.

Rockets are fired from certain skill rune effects.