Die Traits der Hexendoktoren


Die Traits (engl. für Charakterzug) sind passive Eigenschaften, die unabhängig von den Skills der Klasse ausgesucht werden können. Insgesamt kann man aus den nachfolgenden Traits drei auswählen, die dem Charakter dann zur Verfügung stehen.

10

Noch kein Bild verfuegbar :(

Circle of Life


Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.

10

Noch kein Bild verfuegbar :(

Jungle Fortitude


Reduces all damage taken by you and your pets by 20%.

13

Noch kein Bild verfuegbar :(

Spiritual Attunement


Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.

Mana is the fuel you use to cast offensive and defensive skills.

16

Noch kein Bild verfuegbar :(

Gruesome Feast


Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.

20

Noch kein Bild verfuegbar :(

Bad Medicine


Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds.

20

Noch kein Bild verfuegbar :(

Blood Ritual


15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.

24

Noch kein Bild verfuegbar :(

Zombie Handler


You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%.

27

Noch kein Bild verfuegbar :(

Pierce the Veil


All of your damage is increased by 20%, but your Mana costs are increased by 30%.

30

Noch kein Bild verfuegbar :(

Fetish Sycophants


Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.

Physical realm spells are:
· Poison Dart
· Plague of Toads
· Zombie Charger
· Corpse Spiders
· Firebats
· Firebomb
· Locust Swarm
· Acid Cloud
· Wall of Zombies

30

Noch kein Bild verfuegbar :(

Spirit Vessel


Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds.

36

Noch kein Bild verfuegbar :(

Rush of Essence


Spirit spells return 30% of their Mana cost over 10 seconds.

Spirit spells are:
· Haunt
· Horrify
· Mass Confusion
· Soul Harvest
· Spirit Barrage
· Spirit Walk

40

Noch kein Bild verfuegbar :(

Vision Quest


Any time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%.

45

Noch kein Bild verfuegbar :(

Fierce Loyalty


All your pets get 100% of the benefit of your Thorns and Life regeneration items.

50

Noch kein Bild verfuegbar :(

Grave Injustice


Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.

55

Noch kein Bild verfuegbar :(

Tribal Rites


The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%.