Die Traits der Zauberer


Die Traits (engl. für Charakterzug) sind passive Eigenschaften, die unabhängig von den Skills der Klasse ausgesucht werden können. Insgesamt kann man aus den nachfolgenden Traits drei auswählen, die dem Charakter dann zur Verfügung stehen.

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Blur


Decreases melee damage taken by 20%.

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Power Hungry


Gain 30 Arcane Power whenever you are healed by a health globe.

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Evocation


Reduces all cooldowns by 15%.

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Glass Cannon


Increases all damage done by 15%, but decreases Armor and resistances by 10%.

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Prodigy


When you deal damage with a Signature spell, you gain 4 Arcane Power.

The following skills are Signature spells:
· Magic Missile
· Shock Pulse
· Spectral Blade
· Electrocute

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Astral Presence


Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.

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Illusionist


Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.

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Cold Blooded


Cold damage dealt to chilled and frozen targets is increased by 20%.

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Conflagration


Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds.

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Paralysis


Lightning damage dealt to enemies has up to a 5% chance to Stun the target for 3 seconds.

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Galvanizing Ward


Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second.

The following skills are improved:
· Energy Armor
· Ice Armor
· Storm Armor

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Temporal Flux


Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.

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Critical Mass


Critical Hits have a chance to reduce the cooldown of your spells by 1 second.

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Arcane Dynamo


When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage.

The following skills are Signature spells:
· Magic Missile
· Shock Pulse
· Spectral Blade
· Electrocute

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Unstable Anomaly


When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.